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SaaS pricing calculator

Three ways to price the same product, shown side by side. The gap between them is the useful part.

3 pricing methods side by side: cost, competitor and value.

What it costs you Your monthly costs and how many customers share them today — not your target.

Hosting, tools, salaries

Usage, support, payment fees

Today, not your target

Software typically runs 70–85%.

What the market charges The nearest thing a buyer would compare you to — the product they would name if you asked what they use now.
What it saves them Per customer, per month. Ask three of them what they did before you existed and how long it took — do not guess.

Salary plus overhead, not take-home

  1. 01

    Enter your costs

    What you spend, across however many customers you have today.

  2. 02

    Add the market and the value

    What a rival charges, and what you save the customer.

  3. 03

    Read the spread

    Three prices side by side. The gap between them is the finding.

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How to price a SaaS product

There are only three honest ways to arrive at a price, and every pricing consultant in the world is selling some arrangement of them. You can price from what it costs you, from what everyone else charges, or from what the customer gets. The calculator above runs all three at once, because the interesting number is not any one of them — it is how far apart they are.

A product whose value price is ten times its cost price is a product with room to grow into. A product whose cost price already exceeds the market rate is a product with a business-model problem that no amount of clever packaging will fix. You want to know which one you have before you print a pricing page.

The three methods

Cost-plus — your floor

Work out what it costs to serve one customer for a month: your fixed costs divided across however many customers you have, plus whatever each additional customer costs you directly in infrastructure, support and payment fees. Then gross that up to the margin you want.

Software businesses typically run 70–85% gross margin, which means the price is roughly three to seven times the cost to serve. If yours comes out much lower, something in your cost base is behaving like a services business — usually hand-holding support, or per-customer infrastructure that never amortises. That is worth fixing before it is worth pricing around.

Cost-plus is a terrible way to set a final price and an essential way to find your floor. Nobody has ever bought software because it cost the vendor a lot to make.

Competitor-anchored — the expectation

Buyers do not evaluate your price in a vacuum. They evaluate it against the last similar thing they paid for, which means a competitor's pricing page has already trained them before they reach yours. You get three positions against that anchor:

  • Undercut. Roughly 30% below. Wins deals on price, attracts the customers most likely to leave for the next cheaper thing, and makes raising prices later very hard.
  • Match. The safe default. Moves the conversation off price and onto features, which is where you would rather have it.
  • Premium. Roughly 30% above. Only works if the buyer can articulate why — a specific capability, a specific audience, a specific outcome. "We are nicer" is not a reason.

The trap is picking your comparison badly. If you anchor against a tool that solves an adjacent problem for a different buyer, you will inherit their price ceiling for no reason.

Value-based — your ceiling

The most defensible price is a share of the money the customer stops spending. Ask three customers what they did before you existed and how long it took. Multiply those hours by their loaded cost — salary plus overhead, not take-home pay — and you have a monthly figure they will recognise.

Charging 10% of the value you create is easy to justify and easy to say yes to. Charging 25% is where procurement starts negotiating. Above that you are asking the customer to share the upside, which works in some markets and gets you thrown out of others.

Value pricing is also the only one of the three that gets better as you improve the product. Cost-plus rewards you for being cheap to run; value-based rewards you for being worth more.

What founders get wrong

  1. Launching too low to avoid rejection. A low price does not remove the objection, it moves it. Cheap software gets evaluated as cheap software, and the buyer wonders what is missing.
  2. Assuming they can raise it later. Raising prices on existing customers is one of the hardest conversations in the business, and most founders never actually have it. Your launch price is closer to permanent than you think.
  3. Copying a competitor's number without their cost base. They may be subsidising that price with funding, a different product mix, or a much larger customer count.
  4. Pricing per seat on a tool that needs adoption. Per-seat pricing makes the buyer ration who gets access. If your product only works once the whole team uses it, you have priced against your own retention.
  5. Having only one plan. A single price forces every buyer into the same box. Two or three tiers let people self-select, and the top tier makes the middle one look reasonable.

Choosing what to charge for

The unit you price on matters more than the number. Pick something that grows when your customer succeeds — projects shipped, contacts managed, revenue processed — rather than something that grows when they merely use you more, like storage or API calls. The first makes a price rise feel like a sign of progress. The second makes it feel like a penalty.

Whatever you land on, put a number on the page. "Contact us for pricing" costs you every founder who was ready to buy at 11pm and is not going to fill in a form to find out whether they can afford you.

Test it on people, not on a spreadsheet

Once you have a number, the next step is not more modelling. Quote it to the next ten prospects and watch what happens. Nobody flinching means it is too low. Everybody flinching means it is too high, or you have not made the value legible. A few flinching and buying anyway is roughly right.

Then you need people to find the thing at all. That is what AlphaShot is for — put your product on the board, hold it for a week, and get it in front of founders who go looking for new tools on purpose.

Frequently asked questions

Which of the three numbers should I actually charge?

Usually the highest one you can say out loud without flinching. Cost-plus is your floor — charge less and you lose money on every customer. Value-based is your ceiling. The competitor price tells you what buyers already expect to pay, which is not the same as what they are willing to pay.

Why not just average the three?

Because the spread is the finding. If value is ten times cost, you are selling an outcome and should price like it. If cost is above the competitor price, no amount of clever positioning fixes that — the unit economics need work first.

What gross margin should I aim for?

Software businesses typically run 70–85% gross margin, which is why the default is 80. If yours is much lower, something in the cost to serve is behaving like a service business rather than a product — usually support, or per-customer infrastructure that does not amortise.

How do I know what value I create?

Ask three customers what they did before you existed and how long it took. Hours saved times their loaded hourly rate is a rough but defensible number, and it is the one they will recognise when you quote it back to them.

Should I launch cheap and raise later?

Raising prices on existing customers is one of the hardest conversations in software, and most founders never have it. Launching too low does not just cost you the difference — it anchors every future negotiation. Start higher than feels comfortable and discount deliberately.

Is per-seat or flat-rate better?

Per-seat grows revenue as the account grows, which investors like, but it makes buyers ration who gets access — bad for a tool that needs adoption. Flat-rate is simpler to sell and easier to forecast. Price on whatever grows when your customer succeeds.

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