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MVP cost calculator

Get an instant estimate of what your minimum viable product will cost to build — by platform, feature set, and who builds it.

4 platforms, 10 features and 4 kinds of team, priced from published day rates.

What are you building? Web is the cheapest place to start and the fastest to change — one codebase, and no app-store review between you and a fix.
Which features do you need? Tick only what version one genuinely cannot ship without. Each one carries a hidden half — validation, error states, a place in the navigation — that you pay for twice.
How much design? For an MVP proving whether anyone wants the thing, a UI kit is usually fine.
Who is building it? The same scope produces four very different invoices. All four are compared below.

Where the time goes

Developer-days, after your platform and design choices are applied.

    Total

    Same scope, different team

    Identical feature list, priced at each band's day rate. Yours is marked.

      1. 01

        Pick the platform

        Web is cheapest to start and fastest to change.

      2. 02

        Tick only what v1 needs

        Each feature carries a hidden half you pay for twice.

      3. 03

        Choose who builds it

        The same scope produces four very different invoices.

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      How much does it actually cost to build an MVP?

      A minimum viable product costs somewhere between nothing and several hundred thousand, and that range is not a dodge — it is the actual answer. The number depends almost entirely on two decisions: how many features you insist on shipping in version one, and who writes the code. Everything else is rounding.

      The calculator above makes those two variables concrete. Tick the features you think you need, choose who is building, and watch the range move. Most founders are surprised by how much a single feature — payments, chat, AI — moves the number, and that surprise is the useful part.

      What actually drives the cost

      Feature count, not complexity

      Founders tend to estimate by how hard a feature sounds. Real cost tracks how many distinct features you ship, because each one carries the same hidden overhead: a data model, a screen, validation, error states, tests, and a place in the navigation. A feature that takes two days to build takes another two to finish properly. Ten features is not ten units of work — it is ten units plus the cost of everything having to work together.

      This is why cutting scope is the single most effective lever you have. Removing a feature removes its entire cost, including the invisible half.

      Who writes the code

      The same MVP built by four different teams produces four very different invoices:

      • You or a technical co-founder. No cash cost, but a real one: the weeks you spend building are weeks you are not selling, and the equity you trade is permanent.
      • Freelancers. Usually the best value for a first version. You manage the work, which is a real job.
      • A local agency. The highest rate, and you are paying for process — project management, QA, accountability, someone to call. Worth it when the cost of getting it wrong is high.
      • An offshore agency. A lower rate, offset by time zones and specification overhead. Works well when your requirements are genuinely settled; badly when they are not.

      Design depth

      An off-the-shelf UI kit costs almost nothing and looks like an off-the-shelf UI kit — which, for an MVP proving whether anyone wants the thing, is usually fine. Bespoke design adds meaningfully to the bill and pays off when the product's appeal is the experience. Between those sits custom-but-conventional work, which is where most funded MVPs land.

      Platform

      Web is the cheapest place to start and the fastest to change: one codebase, no app-store review between you and a fix. Two native apps roughly double the build. Cross-platform frameworks land in between and are the right answer for most products that genuinely need to be on a phone.

      The features that cost more than founders expect

      • Payments. Taking a card is the easy part. Refunds, failed charges, proration, dunning, tax, and invoices are the rest — and customers notice every one of them.
      • Messaging. Real-time delivery, unread state, notifications, and moderation. Chat is rarely a small feature.
      • AI features. The API call is trivial. Prompt iteration, handling wrong answers, rate limits, and per-request costs that scale with usage are not.
      • Admin dashboards. Easy to underestimate because nobody demos them, and impossible to operate without.
      • Third-party integrations. Each one is a separate authentication flow, a separate set of failure modes, and a separate thing that breaks when the other company changes their API.

      How to bring the number down

      1. Write down the one thing your product must prove. Then cut every feature that does not help prove it. This is the whole discipline.
      2. Buy, don't build, anything that is not your product. Authentication, payments, email, analytics, error tracking. None of these are why anyone will pay you.
      3. Ship to a waiting list before you ship to the public. A smaller, friendlier first audience means you can skip a great deal of polish and edge-case handling in v1.
      4. Do the manual version first. If a human can do the job behind the scenes for your first fifty users, do that and build the automation once you know it is worth automating.
      5. Set a budget before you get quotes, not after. Scope expands to fill whatever number you first say out loud.

      What to do with the estimate

      Treat the range as a decision-making tool rather than a budget. If the number is comfortably affordable, stop planning and start building. If it is roughly double what you can spend, the answer is almost never to find a cheaper builder — it is to cut the feature list until the number fits. And if it is ten times your budget, you are not describing an MVP; you are describing version three.

      Once it is built, the next problem is that nobody knows it exists. That is what AlphaShot is for: list your product and put it in front of people already looking for something new.

      Frequently asked questions

      How accurate is this estimate?

      It is a planning range, not a quote. The figures come from published day rates and typical feature effort, so it will land you in the right order of magnitude — enough to decide whether to build, cut scope, or raise. Any real agency or contractor will quote differently once they see your specification.

      Why is the range so wide?

      Because the same feature list can be built in very different ways. A login screen is half a day with an off-the-shelf provider and two weeks if you write your own session handling, password resets, and audit logging. The lower bound assumes sensible reuse; the upper bound assumes custom work.

      Should I build for iOS, Android, or web first?

      For most MVPs, web first. It is one codebase, there is no app-store review between you and a fix, and you can ship a change the same hour you think of it. Go native when your product genuinely needs the camera, background location, or offline use.

      Does this include running costs?

      No. This estimates the cost to build the first version. Hosting, domains, email, error tracking, and analytics typically run from very little to a few hundred a month at MVP scale — small next to build cost, but not zero.

      What is the cheapest way to cut this number?

      Cut features, not quality. Every feature you defer removes its full cost; every corner you cut on the features you keep comes back as rework. The calculator makes this concrete — untick the two features you are least sure about and watch the range move.

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